About a year ago, I started working on a Visual Novel Engine in C++ and SDL2. I wanted to learn 2D graphics programming, but also wanted my own runtime for both learning and largely for customization.
I remember using Renpy, which is a good engine in its own rights, highly customization. I wanted an engine with an editor that you could use a mindmap of nodes connected to one another, like a huge unreal engine blueprint, that compiled to binary scene format for a Visual Novel virtual machine.
So that’s the evolution of the engine, PresoForge. Soon a demo is planned to be put on Itch showcasing the engine. I hope it’s as useful for everyone as it is for me.
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